NCSU Department of Communication

COM327::Critical Analysis of Communication Media
Instructor: Dr. Adriana de Souza e Silva

 

Syllabus

Class schedule

Assignments

Students

Readings & resources

Weblog

Required Readings:

Textbook:
Wardrip-Fruin, Noah & Harrigan, Pat. (2004). First Person: New Media as story, performance, and game. Cambridge, MA: The MIT Press.

All other texts are available online as PDF documents, through this Web site and the NCSU library. A few new ones may be sent to the class e-mail list, or will be available on the Web.

Note: All students must provide e-mail addresses and check their e-mails, as well as the class Website, regularly for messages and readings from this course.

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Aarseth, E. (1997). Introduction: Ergodic Literature. In Cybertext: Perspectives on ergodic literature (pp. 1-23). Baltimore: The Johns Hopkins University Press.

Abrahamson, E. (2003). Hear me now: Competition, regulation and innovation in mobile telephony in the United States: 1945-1983. Von Gremp Workshop in Economic and Entrepreneurial History. University of California, Los Angeles.

De Souza e Silva, A. (in press). Interfaces of Immateriality. In N Arceneaux& A. P. Kavoori (Eds), The Cell Phone Reader: Essays in Social Transformation. New York: Peter Lang Publishing Group.

De Souza e Silva, A. (2004). Art by Telephone. In Leonardo Electronic Almanac (LEA), 12 (10). October.

De Souza e Silva, A. (2004). Defining the virtual: simulation, possibility, potentiality, non-place. In From multiuser environments as (virtual) spaces to (hybrid) spaces as multiuser environments: Nomadic technology devices and hybrid communication places (pp. 48-80). Unpublished doctoral dissertation, Universidade Federal do Rio de Janeiro, Brazil.

De Souza e Silva, A. (2004). The invisible imaginary: Museum spaces, hybrid reality and nanotechnology. In N. K. Hayles (Ed.), Nanoculture: Implications of the new technoscience (pp. 26-46). Bristol: Intellect Books.

Eisenstein, E. (1983). An unacknowledged revolution. In The printing revolution in early modern Europe (pp. 3-11). Cambridge: The Cambridge University Press.

Eisenstein, E. (1983). Conclusion: Scripture and nature transformed.[Part 1] [Part 2] In The printing revolution in early modern Europe (pp. 255-278). Cambridge: The Cambridge University Press.

Erickson, P. (2003) Help or hindrance? The history of the book and electronic media. In D. Thorburn & H. Jenkins (Eds.), Rethinking media change: The aesthetics of transition (pp. 95-116). Cambridge, MA: The MIT Press.

Gunning, T. (2003). Re-newing old technologies: Astonishment, second nature, and the uncanny in technology from the previous turn-of-the-century. In D. Thorburn & H. Jenkins (Eds.), Rethinking media change: The aesthetics of transition (pp. 39-60). Cambridge, MA: The MIT Press.

Hayles, N. K. (2002). Material metaphors, technotexts, and media-specific analysis. In Writing machines (pp. 18-33). Cambridge, MA: The MIT Press.

Hayles, N. K. (1996). Embodied virtuality: Or how to put bodies back into the picture. [part 1] [part 2] In M. A. Moser & D. MacLeod (Eds.), Immersed in technology (pp. 1-28). New York: Leonardo Books.

Hobart, M. E., & Schiffman, Z. S. (1998). Introduction: Information present and past. In Information ages: Literacy, numeracy, and the computer revolution (pp. 1-8). Baltimore: The Johns Hopkins University Press.

Johnson, S. (1997). Links. [part 1] [part 2]. In Interface culture: how technology transforms the way we create and communicate (pp. 106-137). San Francisco: Haper Edge.

Ling, R. (2004). The mobile telephone and teens. In The mobile connection: The cell phone’s impact on society (pp. 83-121). San Francisco: Morgan Kaufman.

Manovich, L. (2001). The forms. In The language of new media (pp. 212-233). Cambridge, MA: The MIT Press.

Manguel, A. (1996). The shape of the book. [part 1] [part 2] In A history of reading (pp. 125-147). New York: Penguin Books.

Mayra, F. (2005). Games and Storytelling: Understanding games. Online lecture + ppt slides at the Univeristy of Helsinki. Retrieved October 27, 2005 from http://www.gamesandstorytelling.net/Mayra-Tuomola-lecture.html
Video-streaming: mms://ntserver.evtek.fi/streams/Storytelling/Videos/FransMayra.wmv
PPT slides: http://www.gamesandstorytelling.net/notes/FransMayra.ppt

Oksman, V. & Turtiainen, J. (2004). Mobile communication as a social stage: Meanings of mobile communication in everyday life among teenagers in Finland. In New Media & Society. Vol6(3): 319-339.

Ragano, D. (2002). Growin up in the age of the keitai. In The Feature: It's all about the mobile internet. Retrieved October 18, 2005 from http://www.thefeaturearchives.com/topic/Archive/Growing_Up_in_the_Age_of_the_Keitai.html

Schilvelbusch, W. (1986). Railroad space and railroad time. In The railway journey (pp. 33-44). Berkeley: The University of California Press.

Turkle, S. (2003). Video games and computer holding power. In N. Wardrip-Fruin & N. Montfort (Eds.), The new Media reader (pp. 499-513). Cambridge, MA: The MIT Press.

Umble, D. Z. (2003). Sinful network or divine service: Competing meanings of the telephone in Amish Country. In L. Gitelman & G. B. Pingree (Eds.), New Media: 1740-1915 (pp. 139-156). Cambridge, MA: The MIT Press.

 

Online Resources:
RSS Reader (http://www.rssreader.com/)
Wired News (http://www.wired.com)
New Scientist (http://www.newscientist.com)
The New York Times (http://www.nytimes.com/)
Mobile Research Forum (http://mrf.ecdc.info/)
The Feature: It’s all about the mobile Internet (http://www.thefeature.com)
Smart Mobs (http://www.smartmobs.com/)

APA Style Guide (http://www.apastyle.org/), Purdue online writing lab (http://owl.english.purdue.edu/handouts/research/r_apa.html) or in the library:
Publication manual of the American Psychological Association, 5th Edition.