![]() COM487::Internet & Society
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Assignments: Assignments will be evaluated based on:
All assignments must be completed in order to pass the course. No late assignments will be accepted, excepted in the case of an excused absence. Many assignments in this course are written assignments. It is expected that you write in clear, formal, academic language. If you need help with improving your writing skills, please let me know early in the semester. You can contact the University Writing and Speaking Tutorial service for support.
1. Weekly reflections (blog posts): 15% For each post, you are expected to answer the following questions:
All text comments shall be posted in the class weblog prior to the class meeting. Posts are graded as 1, 1/2 or 0. Late posts will automatically receive a 0. However, if you don't post until one week after the text is due, you will get a -1. If you have an excused absence, you can still get credit to your blog post if you post it within one week of the absence. You are excused from posting if you are presenting to the class. If you write an outstanding blog post, you'll get an extra credit (*) which will make that post worth 2 points. You will receive your partial grades for the blog posts in the end of each course section. In the first class you will receive a login and a password, as well as detailed instructions on how to post your comments. You are also encouraged to comment/reply to your colleagues’ posts. Instructions to post comments: NOTE: IT'S VERY IMPORTANT TO CLICK ON YOUR NAME UNDER "CATEGORY" BEFORE SUBMITTING YOUR POST. FAILURE TO DO THAT WILL **NOT** ASSIGN THE POST TO YOUR NAME AND THEREFORE I'LL NOT BE ABLE TO GRADE IT.
2. Research presentation: 15%
You should practice your presentation before presenting in class. A good way to control your time is to plan to cover one slide per minute. Do not fill the slide with text. The presentation will be evaluated based on:
Your research presentaion is worth a maximum of 15 points. All presentations should be turned in in a CD-ROM right after the presentation. - For help with APA style format, see reading > resources
3. Mid-term Exams: 30% (15% each) Directions for the mid-term assignment:
Mid-term exam 1. (15%) Watch the movie The Thirteenth Floor (before the assignment).
Two of the following questions will be chosen: 1. In the beginning of the course, we talked about concepts of cyberspace and the Internet (e.g. Robins, 2000). Compare the concepts of cyberspace and Internet, describing how they differ and overlap with each other. To support your answer, give two examples of how cyberspace has been represented and two examples of representations of the Internet (you can exemplify with graphics or words, and draw it from sci-fi, resources such as The Atlas of Cyberspace, etc.). You should also justify why you chose these specific examples. Lastly, point out similarities between the simulation environment in The Thirteenth Floor and William Gibson’s concept of cyberspace. 2. Paraphrasing William Gibson (1984), Kevin Robins (2000) argued that "the contemporary debate on cyberspace and virtual reality is something of a consensual hallucination, too" (p.77). Explain Robins' argument in the light of Gibson's definition of cyberspace. Connect some of the “utopian views of cyberspace” presented by Robins with the purpose why characters Hannon Fuller and David used to "jack into" the simulation in The Thirteenth Floor? Are there precedents in the way we use the Internet today to the uses presented for the simulation in the film? 3. Homeostasis, Autopoiesis and Virtualities are the names of the three cybernetic waves according to N. K. Hayles (de Souza e Silva, 2004). How do the first, second and third cybernetic waves can be applied to the construction of the digital space(s) and the avatars in the film The Thirteenth Floor? Take into consideration the (dis)connection between materiality / information, the definition of human/spatial boundaries as flows of information, the questioning of reality, and the idea that life is made out of code. 4. Describe the concept of interface according to Johnson (1997) and to the lectures in which we defined interface. Compare the types of interfaces used to get immersed in the digital space(s) in The Thirteenth Floor to the usual interfaces we use(d) to connect to the Internet and to virtual worlds (giving 3 examples of each). Explain (using examples) how different interfaces might make us have different modes of relationships with computers and the Internet (Murray, 1999, Turkle, 1995). 5. According to Murray (1999) computers are spatial mediums for storytelling. Also Johnson (1997) describes computers as “information-spaces”. Explain (a) why computers are spatial entities according to Murray, and (b) why computers are regarded as information spaces according to Johnson. Can the simulations environment in The Thirteenth Floor be considered an information space, following Johnson and Murray? Give 2 examples of how computers / the Internet / softwares have been represented as a space, explaining why. Hand in a PDF document in a disk + a printed copy
Mid-term exam 2. (15%) Get immersed in the following virtual worlds for 30 minutes to one hour each: LambdaMoo, The Palace, and Active Worlds. For Lambda Moo you just need a Telnet connection. The Palace and Active Worlds are installed in the CHASS Computer Lab (room 133). Click here to find out when the room is free of classes. Connecting to LambdaMoo: If you wish to install The Palace and Active Worlds in your own computer, follow the instructions below: Downloading The Palace: Downloading Active Worlds:
Two of the following questions will be chosen: 1. According to Julian Dibbell (1999), "Dungeons and Dragons succeeded as no game ever had at slaking the ancient desire of the map-gazer to enter the map, and it did so, paradoxically enough, by simply taking the map away." (pp. 55). Explain Dibbell's argument in relation to his experience in LambdaMOO. Describe and compare LambdaMOO's and Active Worlds' representations of space taking into consideration how 3D graphical interfaces might entail different levels of immersion in virtual worlds. Lastly describe / explain other 2 factors that might increase the immersion experience in virtual worlds. 2. Donath and Viegas (1999) and Donath (1997) defined presence, identity and activity as key factors to reveal the social structure of online conversations. Give 2 examples of how presence, identity and activity are represented in LambdaMOO, The Palace and Habbo Hotel comparing the graphic/textual body representations in each environment. Lastly, create an argument for supporting or criticizing the idea defended by Thomas (2004) and Taylor (1999, 2002) that visual representations of the self strengthen embodiment online. Point out 3 advantages or 3 disadvantages to the use of graphical avatars in synchronous online social environments. 3. According to Barab et al. (2005) and Squire (2002) multiuser environments can be powerful tools for educational activities. However, while Barab constructed a MUVEE solely for educational purposes, Squire used an existing videogame and transformed it into a learning tool. Describe how one MMORPG/virtual world/video game of your choice could be potentially used for education. Take into consideration subject matter, learning objective, human interaction and target age group. Point out 3 advantages and 3 disadvantages to the use of this virtual world for educational purposes, comparing it to one MUVEE discussed in class.
The answers for both assignments will be evaluated based on:
Both mid-term exams are take home assignments and are due one week after announced. Hand in a PDF document in a disk + a printed copy
4. Final Research Paper: 30% For this research paper, you should find a topic within the general subject "The Internet as a social place" and make a comparative analysis between two social environments on the (mobile) Internet (considering spatial construction, identity, presence and implications for human interaction). Please be aware that "social environments" include not only virtual worlds, such as LambdaMoo and Active Worlds, but also MMORPGs, mobile messaging, like ImaHima, pervasive games like Botfighters and even fictitious virtual spaces such as the one in The Thirteenth Floor. So your task is try to narrow down this broad area to specifically match your interests. No matter which topic you choose, you should always connect to the topics we discussed in class, to broader social/spatial implications, and include conceptual analysis. But, most importantly, you have to be specific and very focused on defining your theme. A written proposal for your topic should be given to me no later than 02.22. . Your proposal should be composed of:
Your paper must have:
Directions for the paper:
The paper will be evaluated based on:
You will write this paper by completing a series of 4 individual assignments, each of which contributes to the total of 30% of your grade:
For additional help on writing your paper look at the following Workshop: http://owl.english.purdue.edu/workshops/hypertext/ResearchW/index.html Hand in a PDF document in a disk + a printed copy |
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