NCSU Department of Communication COM487::Internet & Society
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Required Readings: All texts are available online as PDF documents, through this Web site and the NCSU library. A few new ones may be sent to the class e-mail list, or will be available on the Web. Note: All students must provide e-mail addresses and check their e-mails, as well as the class Website, regularly for messages and readings from this course. *** Abbate, J. (1999). Popularizing the Internet. In Inventing the Internet (pp. 181-220). Cambridge: The MIT Press. Arns, I. (2003). Interaction, participation, networking: Art and telecommunication. In R. Frieling & D. Daniels (Eds.), Media art net: survey of media art = Medien Kunst Netz: Medienkunst im Ueberblick (pp. 333-349) Wien; New York: Springer. The online article (with examples and spread over 22 short pages) can be found at: http://www.mediaartnet.org/themes/overview_of_media_art/communication/ Barab, S.; Thomas, M.; Dodge, T.; Carteaux, R. & Tuzun, H. (2005). Making learning fun: Quest Atlantis, a game without guns. In ETR&D, Vol. 53, No. 1. pp. 86-107. Brown, B. (2002). Studying the use of mobile technology. In B. Brown, N. Green & R. Harper (Eds.), Wireless world: social and interactional aspects of the mobile age (pp. 3-15). London: Springer-Verlag. De Souza e Silva, A. (2004). From simulations to hybrid space: how nomadic technologies change the real. In R. Ascott (Ed.), Technoetic Arts -- an international journal of speculative research. Vol. 1, No. 3. UK: Intellect Books. pp. 209-221. De Souza e Silva, A. (in press) Cell phones and places: a comparison between Brazilian and Japanese mobile cultures. In Proceeding of the Symposium on Societies and Cities in the Age of Instant Access, 10 November – 12 November 2005, University of Utah, Salt Lake City, Utah USA. De Souza e Silva, A. (??) Hybrid Reality Gaming: Using mobile technologies to bring multiuser environments into public spaces. Paper submitted to Games Studies Journal. Dibbell, J. (1999). The scarlet balloon (or tinygeography, a long view and an overview). In My tiny life: crime and passion in a virtual world (pp. 39- 69). New York: Owl Books. Daisuke, O., & Ito, M. (2003, August 29). Camera phones changing the definition of picture worthy. In Japan Media Review. Retrived November 03, 2005 from http://www.japanmediareview.com/japan/wireless/1062208524.php Donath, J. S., Karahalios, K., & Viegas, F. (1999). Visualizing conversations. Proceedings of the HICSS-32 (Thirty-Second Annual Hawaii International Conference on System Sciences) (2), 2023-2032. Donath, J. S. (1997). Part I: The virtual society. In Inhabiting the virtual city: the design of social environments for electronic communities (pp. 15-42) Ph.D. Dissertation. Cambridge: Massachusetts Institute of Technology. Johnson, S. (1997). Bitmapping: an introduction. In Interface culture: how technology transforms the way we create and communicate (pp. 11-41). San Francisco: Haper Edge. Johnson, S. (1997). The desktop. In Interface culture: how technology transforms the way we create and communicate (pp. 42-75). San Francisco: Haper Edge. Klopfer, E. Squire, K., & Jenkins, H. (2002). Environmental Detectives: PDAs as a window into a virtual simulated world. Proceedings of IEEE International Workshop on Wireless and Mobile Technologies in Education, 95- 98. Koskinen, I., Kurvinen, E., Turo-Kimo, L. (2002). Creating sociability: images of the self and others. In Professional mobile image (pp. 77-90). Finland: Edita Prima Inc. Morse, M. (1996). Nature Morte: Landscape and narrative in virtual environments. [Part 1] [Part 2] In: M. A. Moser & D. MacLeod (Eds.), Immersed in Technology (pp. 195-232). New York: Leonardo Books. Manovich, L. (2002). The poetics of augmented space: learning from Prada. Retrived Aug. 16, 2003, from http://www.manovich.net . Montilla, A., Muci, G., & Salas, A. (2003). 'R-A-M' ('RENT-A-MINUTE') The Nano-enterprise: Mobile telephony letting by street vendors in the context of informal sub-economies. Proceedings of the Digital Communities 2003: Organizing in a Networked World Conference. Stockholm, Sweden. KTH (Royal Institute of Technology of Sweden) and the Michigan State University ‘E-Space’ Project. June 16. Retrieved November 05, 2005 from http://co-lateral.org.ve/ksc_ccs/papers/digital_communities/ram_eng.htm Murray, J. (1997). From additive to expressive form. [Part 1] [Part 2] In Hamlet on the Holodeck: the future of narrative in cyberspace (pp. 65-96). New York: Free Press. Book website Puro, J.P. (2002). Finland: a mobile culture. In J. E. Katz & M. Aakhus (Eds.), Perpetual contact: mobile communication, private talk, public performance (pp. 19-29). Cambridge: Cambridge University Press. Rheingold, H. (2001). Shibuya Epiphany. In Smart Mobs: the next social revolution (pp. 1-28). Cambridge, MA: Perseus Publishing. Robins, K. (2000). Cyberspace and the world we live in. In D. Bell & B M. Kennedy (Eds.), The Cybercultures Reader (pp. 77-95). New York: Routledge. Squire, K.D. (2002). Cultural Framing of Computer/Video Games. Game Studies, 2(1). Retrieved August 31, 2005, from http://www.gamestudies.org/0102/squire/. Thomas, A. (2004). Digital literacies of the cybergirl. E-Learning, 1(3). Retrieved September 29, 2005, from http://www.wwwords.co.uk/elea/content/pdfs/1/issue1_3.asp#3 Turkle, S. (1995). A tale of two aesthetics. In Life on the screen: identity in the age of the Internet (pp. 29-49). New York: Simon & Schuster. Turkle, S. (1995). Aspects of the self. [Part 1] [Part 2] In Life on the Screen: identity in the age of the Internet (pp. 177-209). New York: Simon & Schuster. Weiser, M. & Brown, J. S. (1996). Designing calm technology. Power Grid Journal, 1(1). Retrieved April 07, 2005, from http://www.ubiq.com/weiser/calmtech/calmtech.htm Weiser, M. (1994). The world is not a desktop. ACM Interactions, 1(1), 7-8. Retrieved April 07, 2005, from http://www.ubiq.com/hypertext/weiser/ACMInteractions2.html
Recommended readings: De Souza e Silva, A. (2004). Cyberspace = Cybernetics + space. In From multiuser environments as (virtual) spaces to (hybrid) spaces as multiuser environments: Nomadic technology devices and hybrid communication places (pp. 48-80). Unpublished doctoral dissertation, Universidade Federal do Rio de Janeiro, Brazil. Hayles, N. K. (1999). Contesting for the body of information: The Macy conferences on cybernetics. In How we became post-human: virtual bodies in cybernetics, literature, and informatics(pp. 50-83). Chicago: University of Chicago Press.
Online Resources:
Movies: Virtual Worlds: |