NCSU Department of Communication COM498M::Mobile Technologies and Cultures
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There will be weekly readings. This is a reading-intensive course in which you will be asked to deal with material that is often quite challenging in its language and theoretical positions. You should expect to read about 60 pages a week, and write a brief summary/comment on each text you read. You are excused from writing your comment if you are presenting to the class. You are responsible for not only reading all the material assigned to you, but engaging with it before class in a way that prepares you to participate in class discussion. In order to do this, you will need to take careful reading notes and review your notes before each class. The readings shall be used not only for class discussion, but also to support your arguments on the mid-term exams, presentations, and final paper. All texts are available online as PDF documents, through this Web site and the NCSU library online reserves. A few new ones may will be also available on the Web. Note: All students must regurlary check e-mails, as well as the class Website, for messages and readings from this course. *** Textbooks: Ling, R. (2004). The mobile connection: The cell phone’s impact on society. San Francisco: Morgan Kaufman. Rheingold, H. (2002). Smart Mobs: The next social revolution. Cambridge, MA: Perseus Publishing. In addition, the course will include selected readings from the following books: Katz, J., & Aakhus, M. (2002). Perpetual contact: Mobile Communication, Private Talk, and Public Performance. Cambridge: Cambridge University Press. Ito, M., Okabe, D., Matsuda, M. (2005). Personal, Portable, Pedestrian: Mobile phones in japanese life. Cambridge, MA: The MIT Press. Required Readings: Abrahamson, E. (2003). Hear me now: Competition, regulation and innovation in mobile telephony in the United States: 1945-1983. Von Gremp Workshop in Economic and Entrepreneurial History. University of California, Los Angeles. Benford, S., Flintham, M., Drozd, A., Anastasi, R., Rowland, D., Tandavanitj, N., Adams, M., Row Farr, J., Oldroyd, A. And Sutton, J. (2004). Uncle Roy All Around You: Implicating The City In A Location-Based Performance. Proceedings Of ACM Advanced Computer Entertainment (ACE 2004], Singapore, July 2004, Acm Press. Retrieved July 18, 2006, from http://www.amutualfriend.co.uk/papers/3.Uncle_Roy_at_ACE.pdf De Souza e Silva, A. (in press). Cell phones and places: The use of mobile technologies in Brazil. In H. Miller (Ed.), Societies and cities in the age of instant access. New York: Springer-Verlag. Fortunati, L. (2002). Italy: Stereotypes, true and false. In J. Katz & M. Aakhus, (Eds.), Perpetual contact: Mobile Communication, Private Talk, and Public Performance (pp. 42-62). Cambridge: Cambridge University Press. Kasesniemi, E. L., & Rautiainen, P. (2002). Mobile Culture of children and teenagers in Finland [part 1] [part 2]. In J. Katz & M. Aakhus, (Eds.), Perpetual contact: Mobile Communication, Private Talk, and Public Performance (pp. 170-192). Cambridge: Cambridge University Press. Kato, F., Okabe, D., Ito, M., & Uemoto, R. (2005). Uses and possibilities of the keitai camera. In M. Ito, D. Okabe, & M. Matsuda, (Eds.), Personal, Portable, Pedestrian: Mobile phones in japanese life (pp. 300-310). Cambridge , MA : The MIT Press. Kohyama, K. (2005). A decade in the development of mobile communications in Japan. In M. Ito, D. Okabe, & M. Matsuda, (Eds.), Personal, Portable, Pedestrian: Mobile phones in japanese life (pp. 61-76). Cambridge , MA : The MIT Press. Leonardi, P., Leonardi, M., & Hudson, E. (2006). Culture, organization, and contradiction in the social construction of technology: Adoption and use of cell phone across three cultures. In Kavoori, A., & Arceneaux, N. (2006). The cell phone reader: Essays in social transformation (pp. 205-226). New York: Peter Lang Publishers. Licoppe, C., & Inada, Y. (2006). Emergent uses of a multiplayer location-aware mobile game: The interactional consequences of mediated encounters. Mobilities, 1 (1), 39-61. Ling, R., & Yttri, B. (2002). Hyper-coordination via mobile phones in Norway [part 1] [part2]. In J. Katz & M. Aakhus, (Eds.), Perpetual contact: Mobile Communication, Private Talk, and Public Performance (pp. 139-169). Cambridge: Cambridge University Press. Matsuda, M. (2005). Discourses of Keitai in Japan [part 1] [part 2]. In M. Ito, D. Okabe, & M. Matsuda, (Eds.), Personal, Portable, Pedestrian: Mobile phones in japanese life (pp. 19-40). Cambridge, MA: The MIT Press. Miyata, K., Boase, J., Wellman, B., & Ikeda, K. (2005). The mobile-izing Japanese: Connecting to the Internet by PC and Webphone in Yamanashi [part 1] [part 2]. In M. Ito, D. Okabe, & M. Matsuda, (Eds.), Personal, Portable, Pedestrian: Mobile phones in japanese life (pp. 143-164). Cambridge, MA: The MIT Press. Plant, S. (2001, October 28). On the mobile: The effects of mobile telephones on social and individual life. Motorola Inc. Retrieved December 07, 2003 from http://www.motorola.com/mot/doc/0/234_MotDoc.pdf Poster, M. (2003). Digitally local communications: technology and space. In Proceedings of the Conference on the Global and the Local in Mobile Communication: Places, Images, People, Connections, 1-12. Budapest, June 10-12. Retrieved July 18, 2006, from http://www.fil.hu/mobil/2004/Poster_webversion.doc Puro, J.P. (2002). Finland: a mobile culture. In J. E. Katz & M. Aakhus (Eds.), Perpetual contact: mobile communication, private talk, public performance (pp. 19-29). Cambridge: Cambridge University Press. Rao, B., & Minakakis, L. (2003). Evolution of mobile location-based services. Communications of the ACM, 12 (46), 61-65. Weiser, M. & Brown, J. S. (1996). Designing calm technology. Power Grid Journal, 1(1). Retrieved April 07, 2005, from http://www.ubiq.com/weiser/calmtech/calmtech.htm Weiser, M. (1994). The world is not a desktop. ACM Interactions, 1(1), 7-8. Retrieved April 07, 2005, from http://www.ubiq.com/hypertext/weiser/ACMInteractions2.html Movies:
RESOURCES: Software:
Popular press : New Scientist (http://www.newscientist.com) The New York Times (http://www.nytimes.com/) InfoSync World (http://www.infosyncworld.com/) Technology Review (http://www.technologyreview.com/)
Mobile Technology Studies, News, Blogs: Center for Mobile Communications Study (http://www.scils.rutgers.edu/ci/cmcs/index.jsp) Mobile Research Forum (http://mrf.ecdc.info/) The Feature: It’s all about the mobile Internet (http://www.thefeature.com) Smart Mobs (http://www.smartmobs.com/)
Association of Internet Researchers (http://www.aoir.org/) Cell Phone World (http://www.eden.rutgers.edu/%7Ecang/socio.html) Privateline. Com (http://www.privateline.com/) International Telecommunications Union (http://www.itu.int) Mobile Devices and the Cultural Worlds of Young People, Annenberg Center (http://www.annenberg.edu/projects/project.php?id=77) The Digital World Research Centre (DWRC) is a multidisciplinary research centre at the University of Surrey that investigates the relationships between people, society and digital technologies. Nalini Kotamraju's bibliography on Mobile Phone/SMS/Instant Messaging Research (http://ist-socrates.berkeley.edu/%7Enalinik/mobile.html) Mobile society list serv (http://forums.nyu.edu/) Sociology of the mobile phone (http://socio.ch/mobile/index_mobile.htm) Society for Social Study of Mobile Communication (http://sociomobile.org/) Telenor (http://www.telenor.no/fou/program/nomadiske/artikler.shtml) Receiver (http://www.receiver.vodafone.com/)
Representative Academic Journals on Mobile Technologies and New Media: New Media & Society (http://www.new-media-and-society.com/) Information, Communication, & Society (http://www.tandf.co.uk/journals/titles/1369118x.asp) Space and Culture (http://www.sagepub.com/journal.aspx?pid=287)
Mobile Games: Backseat Games. (2005). Interactive Institute, Mobility Studio Stockhom, Sweden. Retrieved March 22, 2005 from http://www.tii.se/mobility/Backseat/backseatgames.htm Botfighters. (2000-2005) Daydream. Retrieved March 09, 2005 from http://www.botfighters.com Can You See Me Now? (2001-2004). Blast Theory + The Mixed Reality Lab, U.K. Retrieved March 09, 2005 from http://www.canyouseemenow.co.uk Conquest. (2004). SS+K, Amsterdam. Retrieved March 22, 2005 from http://stage.itp.nyu.edu/~dc788/conqwest/rules.php Geocaching. (2001). Groundspeak Inc. Retrieved March 22, 2005 from http://www.geocaching.com The Day of the Figurines (2006) Blast Theory + The Mixed Reality Lab, U.K. Retrieved July 17, 2006 from http://www.blasttheory.co.uk/bt/work_day_of_figurines.html Frequency 1550. (2005) Waag Society, Nederlands. Retrieved March 09, 2005 from http://freq1550.waag.org The Go Game. (2003). Wink Back, In. San Francisco. Retrieved March 22, 2005 from http://www.thegogame.com The Journey II. (2005). Jakl Andreas Reinhard at Mopius, Austria. Retrieved March 22, 2005 from http://journey.mopius.com/ I Like Frank. (2004). Blast Theory + The Mixed Reality Lab, UK. Retrieved March 09, 2005 from http://www.ilikefrank.com Mogi. (2004). NewtGames, Japan. Retrieved February 01, 2005 from http://www.mogimogi.com Raygun. (2005). Glofun, USA. Retrieved March 22, 2005 from http://www.glofun.com/ Swordfish. (2005). Blisterent, Canada. Retrieved March 22, 2005 from http://www.blisterent.com/swordfish.html Uncle Roy All Around You. (2003). Blast Theory + The Mixed Reality Lab, U.K. Retrieved March 09, 2005 from http://www.uncleroyallaroundyou.co.uk
Technical resources: For help with writing your final paper:
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