Part I: Conceptualizing Games
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Week |
Day |
Topic |
Class activities |
Readings due |
Assignments |
0
Introduction |
Wed.
08.22
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Course overview.
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-- (5 minutes presentation) Present a game you play (or liked to play). Classify it and try to come up with reasons why this is a compelling game. |
1
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Wed. 08.29 |
Games as play |
visit from the library
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Salen & Zimmerman, "Defining games" AND "Defining digital games" (pp. 70-91), In ROP.
Salen & Zimmerman, "Defining play" (pp. 300-312), In ROP.
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Blog posts
-- define groups for research presentations.
-- bring laptops |
2
|
Wed. 09.05 |
Games as (immersive) spaces |
visit from James Cowgill (Destineer Studio)
--Presentation slides
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Fuller, M. & Jenkins, H., "Nintendo and new world travel writing" (pp. 57-72).
Jenkins, H., "Complete freedom of movement" (pp. 330-361). In GDR
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Blog posts
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3 |
Wed. 09.12 |
Games as social spaces (Chad)
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Salen, K. & Zimmerman, E., "Games as social play" (pp. 460-489). In ROP.
Hughes, L., "Beyond the rules of the game" (pp. 504-516) in GDR.
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Blog posts
Presentation 1
(Chasmere Mitchell, Scott Putnam, Sawyer Beaton):
- Four Square
- Go
- Dungeons & Dragons (Gygax & Arneson)
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4 |
Wed. 09.19
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Games as (non)narrative spaces |
Salen, K. "Narrative and dynamic systems: finding story in the mechanics of play" (video) |
Salen, K., & Zimmerman, E., "Games as narrative play" (pp. 377-419). In ROP
Murray, J., "From Game-Story to Cyberdrama" (pp. 1-11).
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Blog posts
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Part II: History of multiuser games
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5 |
Wed. 09.26 |
MUDs History |
MUDs webpage |
Bartle, R., "Hearts, Clubs, Diamonds, Spades" (pp. 754-787). In GDR.
Dibbell, J. “The scarlet balloon (or tinygeography, a long view and an overview)” (pp. 39-69)
| Blog posts
Presentation 2:
(Daniel Clark, Daniel Grissom, Garrett Larue):
- Adventure (Crowther) / Zork (Anderson, Blank, Daniels & Lebling)
- MUD (Trubshaw & Bartle)
- LambdaMOO (Curtis)
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6 |
Wed. 10.03 |
MMORPGs (Chad)
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Mortensen, T. E., "WoW is the new MUD: Social gaming from text to video" (pp. 397-413)
Taylor, T. L., "Gaming lifeworlds" (pp. 21-66)
| Blog posts
Presentation 3:
(Ashley Peacock, Nancy Hulbert, Eric Tschudi):
- Ultima Online
- Everquest
- WoW
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7
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Wed. 10.10 |
Educational MUDs
- River City
- Whyville
- AcquaMOO
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Squire, K., & Jenkins, H. "Harnessing the power of games in education" (pp. 5-33).
Barab, S., et. al. "Eat your vegetables and do your homework" (pp. 15-21).
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Blog posts
Presentation 4:
(Brian Martinez, Bryan Swinson, Patrick Clark):
- Education Arcade
- Quest Atlantis (Sasha Barab)
- Civilization III (Kurt Squire)
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8
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Wed. 10.17 |
Mid-term exam
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Mid-term exam
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Part III: Defining Mobile Games
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9 |
Wed. 10.24 |
Pervasive Gaming
- Majestic
- Nokia Game
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eXistenZ (movie) |
Taylor, T. L., & Kolko, B. E. "Boundary spaces" (pp. 497-522)
Hey, D. "The Majestic game, interactive media environments, and a new turing test"
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Blog posts
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10 |
Wed. 10.31 |
Urban Games (Chad)
- BUG |
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de Souza e Silva, A., "Hybrid Reality Games"
Chang, M., & Goodman, E., "Asphalt Games"
The Game (movie)
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Blog posts
Presentation 5: (Brad Gibson, Bill Corbin, John Martin):
- Asphalt Games (Chang & Goodman)
- Conqwest (Frank Lantz, NYU)
- Pac-Manhattan (Frank Lantz, NYU)
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11 |
Wed. 11.07 |
Location-based mobile games
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Botfighters' ad
Alien Revolt's ad
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Vogiazou et. al. "Design for emergence" (pp. 45-58)
Sotomaa, O. "All the world's a botfighters stage" (pp. 35-44).
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Blog posts
Presentation 6: (Sara Robertson, Alex Koman, Rosanne Gonzales):
- Botfighters
- CitiTag
- Alien Revolt |
12 |
Wed. 11.14 |
Hybrid reality games (Chad)
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CYSMS (documentations)
URAAY (documentation) |
Licoppe, C., & Inada, Y. "Emergent uses of a multiplayer location-aware mobile game" (pp. 39-61).
de Souza e Silva, A. & Sutko, D. "Play in hybrid spaces".
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Blog posts
Presentation 7: (Ronald Nause, Carol Martell, Billy Reed):
- Can You See Me Now? (Blast Theory)
- Day of the Figurines (Blast Theory)
- Mogi Mogi (NewtGames)
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13 |
Wed. 11.21 |
Thanksgiving - no classes |
14
|
Wed. 11.28 |
Educational hybrid reality games / augmented reality games
- Frequency 1550
- Environmental Detectives
- Mystery @ the Museum
- Savannah
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Frequency 1550 (documentation)
Savannah (documentation) |
de Souza e Silva & Delacruz, "Hybrid reality games reframed" (pp. 231-251).
Facer et. al., "Savannah: Mobile gaming and learning? " (pp. 399-409)
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Blog posts
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15 |
Wed. 12.05 |
Final class discussion |
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Final class discussion |
16
Finals Week
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Wed. 12.11 |
Final exam |
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- Final exam
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