NCSU Department of Communication

COM598A::Gaming & Social Networks
Instructor: Dr. Adriana de Souza e Silva

 

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Syllabus

Class schedule

Assignments

Readings

Resources

Weblog

RESOURCES:

Software:
RSS Reader (http://www.rssreader.com/)
This is a software that allows you to subscribe to some rss feeders and receive daily news on your computer (not via email)

 

Popular press :
Wired News (http://www.wired.com)
Created by Nicholas Negroponte, this is one of the most popular technology and new media online magazines. Great source of information.

New Scientist (http://www.newscientist.com)
Also good source of information on technology and internet.

The New York Times (http://www.nytimes.com/)
The Technology section has often very good articles.

InfoSync World (http://www.infosyncworld.com/)
Latest news and reviews on digital technology.

Technology Review (http://www.technologyreview.com/)
From MIT. Information on Emerging Technologies & impact on business & society. Check the Infotech section.

 

Game Studies, News, Blogs:
(Note: This is a very small sampling of what is available. Rather than list everything possible please refer to these sites for additional links.)

Digital Games Research Association (DiGRA) (http://www.digra.org/)
DiGRA is the association for academics and professionals who research digital games and associated phenomena. It encourages high-quality research on games, and promotes collaboration and dissemination of work by its members

International Game Developers Association (IGDA) (http://www.igda.org/)
The International Game Developers Association is a non-profit professional membership organization that advocates globally on issues related to digital game creation.

The Education Arcade (http://educationarcade.org)
The Education Arcade is devoted to innovation in the design and development of games that engage players' intellects, and offer insights into their world. TEA is a collaboration between the Comparative Media Studies program at MIT, and the University of Wisconsin.

Games & Storytelling (http://www.gamesandstorytelling.net/)
Games and Storytelling is a joint project of University of Art and Design Helsinki, University of Tampere, Nokia and Veikkaus, designed to bring leading international experts together in a three-year-long lecture and workshop series, highlighting some important and topical developments in the culture, research and design of games.

Game Research (http://www.game-research.com/)
This site attempts to bring together the art, science and business of computer games.

Academic Gamers (http://www.academic-gamers.org/)
This site is dedicated to contributing to the scholarly discussion of games already taking place in books, journals, and weblogs. Their goal is to apply serious criticism to videogames--from a number of possible disciplinary approaches--and provide resources and a forum for others working in the field.

Terra Nova (http://terranova.blogs.com/)
Terra Nova is a collaborative weblog experiment an emerging social phenomenon called "virtual worlds" -- computer-generated, persistent, immersive, and representational social platforms.

Ludology.org (http://ludology.org)
Ludology.org is an online resource for videogame researchers. It has been published by Gonzalo Frasca.

Social Impact Games (http://www.socialimpactgames.com)
The goal of this site is to catalog the growing number of video and computer games whose primary purpose is something other than to entertain. These are also known as "serious games."

Selectparks (http://www.selectparks.net)
A blog that deals with interconnections among art and games.

GrandTextAuto (http://www.grandtextauto.org)
A group blog about digital narrative, games, poetry and art.

Annenberg Studies on Computer Games (ASC Games) (http://games.uscannenberg.org/)
The ASC Games Group is an interdisciplinary research team that seeks to conduct transdisciplinary, systematic and innovative research about the impact of computer game-playing on individuals, groups, and society at large.

Center of Computer Games Research IT University of Copenhagen (http://game.itu.dk/)
Computer games are an important part of contemporary culture. We need new research to understand the nature of games, their structure, their function and their impact. At the Center for Computer Games Research we research game aesthetics, game design, game spaces, game worlds, gaming cultures, and learning in games.

University of Tampere (Finland) HyperMedia Lab (http://www.uta.fi/hyper/index_en.php)
The Hypermedia Laboratory at the University of Tampere offers education on interactive and digital media. In addition to education the Hypermedia Laboratory conducts research and development of hypermedia in different aspects of science.

Mixed Reality Lab at the University of Nottingham (http://www.mrl.nott.ac.uk/)
The Mixed Reality Laboratory (MRL) at the University of Nottingham is a dedicated studio facility where computer scientists, psychologists, sociologists, engineers, architects and artists collaborate to explore the potential of ubiquitous, mobile and mixed reality technologies to shape everyday life.

Liquid Narrative Group at the North Carolina State University (http://liquidnarrative.csc.ncsu.edu/)
The Liquid Narrative research group at North Carolina State University's Computer Science Department works in the area of procedural content generation -- the creation of content for interactive games and other virtual environments -- that uses models of narrative to build stories and tell them automatically.

GameLab (http://www.gmlb.com/)
The gameLab is a new kind of game developer. Cinema has its independent filmmakers. The music industry has alternative and underground bands and DJs. And the gaming industry needs its independent voices. Our games break new ground by finding new audiences, inventing original forms of gameplay, and by exploring narrative content and visual and audio styles that aren't normally found in games.

 

Representative Academic Journals on Mobile Technologies and New Media:

Game Studies Journal (http://www.gamestudies.org/)
Game Studies is a crossdisciplinary journal dedicated to games research, web-published several times a year at www.gamestudies.org. Our primary focus is aesthetic, cultural and communicative aspects of computer games.

Games and Culture Journal (http://www.gamesandculture.com/news/)
It is a quarterly international journal (first issue due January 2006) that aims to publish innovative theoretical and empirical research about games and culture within the context of interactive media.

Simulation and Gaming (http://www.unice.fr/sg/)
It is an international forum for the study and discussion of simulation/gaming methodology used in education, training, consultation, and research. This quarterly journal examines the methodologies and explores their application to real-world problems and situations.

Convergence (http://www.luton.ac.uk/Convergence/)
Convergence invites papers on multimedia, gender and technology, satellite and cable, control and censorship, copyright, electronic publishing, the internet, media policy, interactivity, education and new media technologies, screen interfaces, virtual reality, technology and arts practices, sound/music and new technologies, and media theory.

New Media & Society (http://www.new-media-and-society.com/)
New Media & Society is an international journal that strives to stimulate examination of the social dynamics of media and information change. New Media & Society encourages critical discussion of the key issues arising from the scale and speed of new media developments, drawing on a wide range of disciplinary perspectives and on both theoretical and empirical research.

Information, Communication, & Society (http://www.tandf.co.uk/journals/titles/1369118x.asp)
Information, Communication & Society (iCS) transcends cultural and geographical boundaries as it explores a diverse range of issues relating to the development and application of information and communications technologies (ICTs)

 

(HYBRID REALITY) GAMES AND MULTIUSER ENVIRONMENTS:

Historical:
Active Worlds (http://activeworlds.com)

BayMOO (http://www.baymoo.org:4242/)

Cybertown (http://www.cybertown.com/main_ieframes.html)

Doom (http://www.idsoftware.com/games/doom/doom-final/)

Doom II (http://www.idsoftware.com/games/doom/doom2/)

EverQuest (http://everquest.station.sony.com/)

Prince of Persia (http://www.prince-of-persia.com/uk_html/introflash.html)

Quake (http://www.idsoftware.com/games/quake/quake/)

Spacewar! (http://lcs.www.media.mit.edu/groups/el/projects/spacewar/)

Ultima Online. © 2003 Electronic Arts Inc (http://www.uo.com/)

Wolfenstein 3D (http://www.idsoftware.com/games/wolfenstein/wolf3d/)

 

Educational:

Moosecrossing (http://www-static.cc.gatech.edu/elc/moose-crossing/)

River City (http://muve.gse.harvard.edu/muves2003)

Quest Atlantis. (http://atlantis.crlt.indiana.edu/)

Whyville (http://www.whyville.net/smmk/nice)

 

Games + Art:

Banja (http://www.banja.com)

Habbo hotel (http://www.habbohotel.com/habbo/en/)

 

Mobile, Pervasive, and Urban Games:
34 North 118 West: Mining the Urban Landscape.
Spellman, N., Knowlton, J., & Hight, J. (http://34n118w.net/34N)

Alien Revolt. (2005). M1nd Corporation, Oi. (http://www.alienrevolt.com)

Backseat Games. (2005). Interactive Institute, Mobility Studio Stockhom, Sweden. (http://www.tii.se/mobility/Backseat/backseatgames.htm)

Botfighters. (2000-2005) Daydream. (http://www.botfighters.com)

Can You See Me Now? (2001-2004). Blast Theory + The Mixed Reality Lab, U.K. (http://www.canyouseemenow.co.uk)

CitiTag. (2004). HP Labs, the Open University’s Knowldege Media Institute (MKi), U.K. (http://cnm.open.ac.uk/projects/cititag/ )

Conquest. (2004). SS+K, Amsterdam. ( http://stage.itp.nyu.edu/~dc788/conqwest/rules.php)

The Day of the Figurines (2006) Blast Theory + The Mixed Reality Lab, U.K. (http://www.blasttheory.co.uk/bt/work_day_of_figurines.html)

Geocaching. (2001). Groundspeak Inc. (http://www.geocaching.com)

Frequency 1550. (2005) Waag Society, Nederlands. (http://freq1550.waag.org)

The Go Game. (2003). Wink Back, In. San Francisco. (http://www.thegogame.com)

The Journey II. (2005). Jakl Andreas Reinhard at Mopius, Austria. (http://journey.mopius.com/)

I Like Frank. (2004). Blast Theory + The Mixed Reality Lab, UK. (http://www.ilikefrank.com)

Mogi Mogi. (2004). NewtGames, Japan. (http://www.mogimogi.com)

Nokia Game. (2001). Nokia. (http://www.nokiagame.com/)

Pac-Manhattan. (2003). Dennis Crowley, Frank Lantz et al., USA. (http://pacmanhattan.com/)

Raygun. (2005). Glofun, USA. (http://www.glofun.com/)

Swordfish. (2005). Blisterent, Canada. (http://www.blisterent.com/swordfish.html)

Tracking Agama. (2004)Ruston, S. et al., USA. (http://www.trackingagama.net)

Uncle Roy All Around You. (2003). Blast Theory + The Mixed Reality Lab, U.K. (http://www.uncleroyallaroundyou.co.uk)

 

Technical resources:
For APA Style
APA Style Guide (http://www.apastyle.org/),
Purdue online writing lab (http://owl.english.purdue.edu/handouts/research/r_apa.html)
The library also formats basic sources for you (http://www.lib.ncsu.edu/lobo2/citationbuilder/citationbuilder.php)
And if you don't find what you're looking for in the web sources above, go to the library and get the old good physical book:
Publication manual of the American Psychological Association, 5th Edition.

For help with writing your final paper:
Purdue online writing lab ( http://owl.english.purdue.edu/workshops/hypertext/ResearchW/index.html)