NCSU Department of Communication

COM598W::Gaming & Social Networks
Instructor: Dr. Adriana de Souza e Silva

 

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Part I: Conceptualizing Games

 

Week Day Topic Class activities Readings due Assignments

0
Introduction

Tue.
08.28

 

Course overview.

- Intro to hybrid spaces.
- Online communities vs. hybrid communities
- Types of games

 

visit from the library (Kim Duckett) de Souza e Silva, "From cyber to hybrid" (pp. 261-278)

 
1
Tue. 09.04 Games as play Frans Mäyrä, "Games and storytelling: Understanding games" (video)

(read introduction to chapter in GDR pp. 82-86)

(P) Salen & Zimmerman, "Defining play" (pp. 300-312), In ROP, by Rebecca O'Connell

Huizinga, J. "Nature and significance of play as a cultural phenomenon" (pp. 96-120). In GDR.

Caillois, R. "The definition of play" AND "The classification of games" (pp. 122-155), In GDR.

Sutton-Smith, "Play and ambiguity" (pp. 296- 313), In GDR.

 

Blog posts

 

 

2

Tue. 09.11 Games as (immersive) spaces visit from James Cowgill (Destineer Studio) (read introduction to chapter in GDR pp. 65-69)

(P) Fuller, M. & Jenkins, H., "Nintendo and new world travel writing" (pp. 57-72), by Jonathan Pharr

Jenkins, H., "Game design as narrative architecture" (pp. 670-689). In GDR.

Jenkins, H., "Complete freedom of movement" (pp. 330-361). In GDR

Taylor, L., "When seams fall apart: Video game space and the player"

 

Blog posts

-- define work groups for final project

-- (5 minutes presentation) Present a game you play (or liked to play). Classify it and try to come up with reasons why this is a compelling game.

 

 

3
Tue. 09.18 Games as social spaces

  (read introduction to chapter in GDR pp. 39-43)

(P) Salen, K. & Zimmerman, E., "Games as social play" (pp. 460-489). In ROP, by Bill Burgerr

(P) Bartle, R., "Hearts, Clubs, Diamonds, Spades" (pp. 754-787). In GDR, by Angie Jones

Hughes, L., "Beyond the rules of the game" (pp. 504-516) in GDR.

Pearce, C., "Communities of Play" (pp. 311-317)

 

Blog posts

 

 

4 Tue. 09.25

 

Games as (non)narrative spaces Salen, K. "Narrative and dynamic systems: finding story in the mechanics of play" (video)

(read introduction to chapter in GDR pp. 33-37)

(P) Salen, K., & Zimmerman, E., "Games as narrative play" (pp. 377-419). In ROP, by Katherine Hayles

Pearce, C., "Towards a game theory of game" (pp. 143-153).

Eskelinen, M., "The Gaming Situation".

Murray, J., "From Game-Story to Cyberdrama" (pp. 1-11).

 

 

Blog posts

 



Part II: History of multiuser games

 

5
Tue. 10.02 MUDs History  

(P) Taylor, T. L. "Gaming lifeworlds" (pp. 21-66), by Kris Stoddard

Dibbell, J., "The scarlet balloon" (pp. 39-59).

Robinett, W., "Adventure as a video game" (pp. 690-713) in GDR

Mortensen, T. E., "WoW is the new MUD: Social gaming from text to video" (pp. 397-413)

 

 

Blog posts

-- proposals for final paper due and final project due (class discussion)

 

 

6
Tue. 10.09 MMORPGs

 

 

(P) Castranova, E., "Virtual worlds" (pp. 814-863). In GDR, by Melissa Fowler

Taylor, T. L., "Does WoW change everything?" (pp. 318-337)

Ducheneaut, N., et. al., "Building an MMO with mass appeal" (pp. 281-317)

Walker, J. "A network of quests in WoW" (pp. 307-310).

 

 

Blog posts

 

 

 

7

 

Tue. 10.16

Educational MUDs
- Education Arcade
- Quest Atlantis
- River City
- Whyville
- AcquaMOO

 

  (P) Squire, K., & Jenkins, H. "Harnessing the power of games in education" (pp. 5-33), by Adam Gutschmidt

Kafai, Y. "Playing and making games for learning" (pp. 36-40)

Squire, K. "Changing the game: What happens when videogames enter the classroom?"

Barab, S., et. al. "Eat your vegetables and do your homework" (pp. 15-21).

 

 

 

 

Blog posts

-- mid-course evaluation

 

 


Part III: Defining Mobile Games

8

 

Tue. 10.23 Mobile Gaming  

(P) Karjalainen, S. "Expanding PC online virtual world into mobile devices" (video), by Johnatan Pharr

Frasca, G. "Mini-games, maxi-storytelling: looking at minigames as a narrative genre" (video), by Willa Nipper

Ermi L., & Mayra, F. "Player-centred game design"

Laes, J. "Developing Mobile Games - Big Thrills, Small Screens and Mass Audiences" (video).

 

Blog posts

-- storyboard for final project due (class discussion)

9
Tue. 10.30

Urban Games
- BUG
- Pac Manhattan
- Conqwest


 

(P) Lehtonen, T. K., & Maenpaa, P. "Shopping in the East Centre Mall" (pp. 136-165), by Angie Jones

Galloway, A. "Playful mobilities"

Chang, M., & Goodman, E., "Asphalt Games"

Sheller and Urry, "The new mobilities paradigm" (pp. 207-226)

The Game (movie)

 

Blog posts

-- paper outline + initial sources due

 

10
Tue. 11.06

Pervasive Gaming
- Majestic
- Nokia Game

 

 

(P) Taylor, T. L., & Kolko, B. E. "Boundary spaces" (pp. 497-522)

(P) Wood, D., & Graham, S. "Permeable boundaries in the software-sorted society" (pp. 177-191), by Adam Gutschmidt

Hey, D. "The Majestic game, interactive media environments, and a new turing test"

de Souza e Silva, A., "Defining the virtual" (pp. 48-80) - chapter 2 in PhD Dissertation

eXistenZ (movie)

 

 

Blog posts

 

 

11
Tue. 11.13

Location-based mobile games
- Botfighters
- Alien Revolt
- CitiTag

 

Botfighters' ad

Alien Revolt's ad

Söderlund, T. "Stories from the frontier of mobile gaming" (video)

 

(P) Vogiazou et. al. "Design for emergence" (pp. 45-58), by Katie Hayes

de Souza e Silva, A. "Alien Revolt"

Sotomaa, O. "All the world's a botfighters stage" (pp. 35-44).

de Souza e Silva, A., "Hybrid Reality Games"

 

 

Blog posts
12
Tue. 11.20 Hybrid reality games
- Can You See Me Now?
- Uncle Roy All Around You?
- Mogi Mogi

 

CYSMS (documentations)

URAAY (documentation)

(P) Licoppe, C., & Inada, Y. "Emergent uses of a multiplayer location-aware mobile game" (pp. 39-61), by Willa Nipper

(P) Licoppe, C. & Guillot, R. "ICTs and the engineering of encounters" (pp. 152-176), by Kris Stoddard

de Souza e Silva & Sutko, "Refining play in hybrid spaces".

Benford et. al. "Coping with uncertainty in a location-based game" (pp. 34-41).

 

 

Blog posts

 

 

13

 

Tue. 11.27 Educational hybrid reality games / augmented reality games
- Frequency 1550
- Environmental Detectives
- Mystery @ the Museum


- Savannah

 

Frequency 1550 (documentation)

Savannah (documentation)

(P) de Souza e Silva & Delacruz, "Hybrid reality games reframed" (pp. 231-251), by Bill Burger

(P) Facer et. al., "Savannah: Mobile gaming and learning? " (pp. 399-409), by Rebecca O'Connell

Klopfer, E., & Squire, K. "Environmental detectives"

Schwabe & Göth "Mobile learning with a mobile game" (pp. 204-216)

 

 

Blog posts

-- help with final paper / final project

14
Tue. 12.04 Final presentations

 

 

 

 

 

- Final paper due

15
Finals Week

Tue. 12.11 no class