Universidade Tuiutí do Paraná Programa em Cibermídia e Meios Digitais Tecnologias Móveis e Sociedade Contemporânea
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LEITURAS e FONTES RELACIONADOS Leituras relevantes: Abrahamson, E. (2003). Hear me now: Competition, regulation and innovation in mobile telephony in the United States: 1945-1983. Von Gremp Workshop in Economic and Entrepreneurial History. University of California, Los Angeles. Benford, S., Flintham, M., Drozd, A., Anastasi, R. Rowland, D., Tandavanitj, N., et. al. (2004). Uncle Roy All Around You: Implicating the city in a location-based performance, Proceedings of the Conference on Advanced Computer Entertainment (ACE), Singapore, June 3-5. Retrieved January 19, 2006 from http://www.amutualfriend.co.uk/html/papers.html De Souza e Silva, A. (2006). Do ciber ao híbrido: Tecnologias móveis como interfaces de espaços híbridos. Imagem (IR) Realidade. Porto Alegre: Editora Sulina. De Souza e Silva, A. (2006). Interfaces of hybrid spaces . In A. Kavoori & N. Arceneaux (Eds.). The cell phone reader: Essays in social transformation (pp. 19-44). New York: Peter Lang Publishing. De Souza e Silva, A. (in press). Cell phones and places: The use of mobile technologies in Brazil. In H. J. Miller (Ed.). Societies and cities in the age of instant access. New York: Springer-Verlag. Rheingold, H. (2002). Shibuya Ephiphany. In Smart Mobs: The next social revolution (pp. 1-28). Cambridge, MA: Perseus Publishing Weiser, M. (1994). The world is not a desktop. ACM Interactions, 1(1), 7-8. Retrieved April 07, 2005, from http://www.ubiq.com/hypertext/weiser/ACMInteractions2.html
Leituras recomendadas: Barkuus, L., & Dey, A. (2003). Location-based services for mobile telephony: A study of users’ privacy concerns. Proceedings of the INTERACT 2003, 9TH IFIP TC13 International Conference on Human-Computer Interaction, July. Benford, S., Anastasi, R., Flintham, A., Dozd, A., Crabtree, A., Greenhalgh, C., et. al. (2003). Coping with uncertainty in a location-based game. IEEEPervasive Computing,, 2(3), 34 – 41. Bharat, R., & Minakakis, L. (2003). Evolution of mobile location-based services. Communications of the ACM, 12(46), 61-65. Brown, B., Green, N., & Harper, N. (2002). Wireless world: social and interactional aspects of the mobile age. London: Springer-Verlag. Castells, M. (2000). The space of flows. In The rise of the network society (pp. 407– 459). Malden, MA: Blackwell Publishers. Fortunati, L. (2001). The mobile phone: an identity of the move. Personal and Ubiquitous Computing, 5, 85-98, London: Springer-Verlag. Katz, J., & Aakhus, M. (2002). Perpetual contact: Mobile Communication, Private Talk, and Public Performance. Cambridge: Cambridge University Press. Kavoori, A. & Arceneaux, N. (2006). The cell phone reader: Essays in social transformation. New York: Peter Lang Publishing. Ling, R. (2004). The mobile connection: The cell phone’s impact on society. San Francisco: Morgan Kaufman. Ito, M., Okabe, D., Matsuda, M. (2005). Personal, Portable, Pedestrian: Mobile phones in japanese life. Cambridge, MA: The MIT Press. Meyrowitz, J. (2003). The rise of glocality: New senses of place and identity in the global village. In Proceedings of the Conference on the Global and the Local in Mobile Communication: Places, Images, People, Connections, 1-10. Budapest, June 10-12. Retrieved June 19, 2006 from http://21st.century.phil-inst.hu/Passagen_engl4_Meyrowitz.pdf Montilla, A., Muci, G., & Salas, A. (2003). 'R-A-M' ('RENT-A-MINUTE') The Nano-enterprise: Mobile telephony letting by street vendors in the context of informal sub-economies. Proceedings of the Digital Communities 2003: Organizing in a Networked World Conference. Stockholm, Sweden. KTH (Royal Institute of Technology of Sweden) and the Michigan State University ‘E-Space’ Project. June 16. Retrieved November 05, 2005 from http://co-lateral.org.ve/ksc_ccs/papers/digital_communities/ram_eng.htm Moores, S. (2004). The doubling of place: electronic media, time-space arrangements and social relationships. In N. Couldry & A. McCarthy, (Eds.), Media/Space: Place, Scale and Culture in a Media Age (pp.21-36). London: Routledge ( Comedia Series). Okabe, D. (2004). Emergent social practices, situations and relations through everyday camera phone use. In Proceedings of the 2004 International Conference on Mobile Communication and Social Change. Seoul, Korea, October 18-19. Retrieved January 16, 2006 from http://keitai.sfc.keio.ac.jp/ja/pdf/okabe_0410-1.pdf Plant, S. (2001, October 28). On the mobile: The effects of mobile telephones on social and individual life. Motorola Inc. Retrieved December 07, 2003 from http://www.motorola.com/mot/doc/0/234_MotDoc.pdf Poster, M. (2003). Digitally local communications: technology and space. In Proceedings of the Conference on the Global and the Local in Mobile Communication: Places, Images, People, Connections, 1-12. Budapest, June 10-12. Retrieved June 19, 2006, from http://www.locative.net/tcmreader/index.php?cspaces;poster Puro, J.P. (2002). Finland: a mobile culture. In In J. Katz & M. Aakhus, (Eds.), Perpetual contact: Mobile Communication, Private Talk, and Public Performance (pp. 19-29). Cambridge: Cambridge University Press. Rheingold, H. (2002). Smart Mobs: The next social revolution. Cambridge, MA: Perseus Publishing. Skog, B. (2002). Mobiles and the Norwegian teen: identity, gender and class. In J. Katz & M. Aakhus, (Eds.), Perpetual contact: Mobile Communication, Private Talk, and Public Performance (pp. 255-273). Cambridge: Cambridge University Press. Weiser, M. & Brown, J. S. (1996). Designing calm technology. Power Grid Journal, 1(1). Retrieved April 07, 2005, from http://www.ubiq.com/weiser/calmtech/calmtech.htm
Filmes: Cyberman (2001), directed by Peter Lynch
OUTRAS FONTES: Software: RSS Reader (http://www.rssreader.com/) Esse é um aplicativo que permite o recebimento de notícias diárias em seu computador (independente de email). A maioria dos websites abaixo possui RSS feeder.
Imprensa popular: Wired News (http://www.wired.com) New Scientist (http://www.newscientist.com) The New York Times (http://www.nytimes.com/) InfoSync World (http://www.infosyncworld.com/)
Pesquisas sobre Tecnologias Móveis, Notícias, Blogs (Nota: Essa é uma pequena amostra do que existe. Os websites abaixo contêm mais links relevantes). Mobile Research Forum (http://mrf.ecdc.info/) The Feature: It’s all about the mobile Internet (http://www.thefeature.com) Smart Mobs (http://www.smartmobs.com/)
Association of Internet Researchers (http://www.aoir.org/) Cell Phone World ( http://www.eden.rutgers.edu/%7Ecang/socio.html ) Privateline. Com (http://www.privateline.com/) International Telecommunications Union ( http://www.itu.int ) Mobile Devices and the Cultural Worlds of Young People, Annenberg Center (http://www.annenberg.edu/projects/project.php?id=77 ) Digital World Research Centre ( http://www.surrey.ac.uk/dwrc/ ) Nalini Kotamraju's bibliography on Mobile Phone/SMS/Instant Messaging Research ( http://ist-socrates.berkeley.edu/%7Enalinik/mobile.html ) Mobile society list serv ( http://forums.nyu.edu/ ) Sociology of the mobile phone (http://socio.ch/mobile/index_mobile.htm) Society for Social Study of Mobile Communication (http://sociomobile.org/) Telenor ( http://www.telenor.no/fou/program/nomadiske/artikler.shtml )
Revistas acadêmicas representatives sobre tecnologias móveis e novas mídias: Convergence (http://www.luton.ac.uk/Convergence/) New Media & Society ( http://www.new-media-and-society.com/ ) Information, Communication, & Society (http://www.tandf.co.uk/journals/titles/1369118x.asp) Information, Communication & Society (iCS) transcende fronteiras culturais e geográficas ao explorar uma diversa gama de questões relacionadas ao desenvolvimento e aplicações de tecnologias de informação e comunicação (ICTs). Space and Culture (http://www.sagepub.com/journal.aspx?pid=287) Space and Culture é uma revista sobre espaços sociais.
Jogos Móveis: Botfighters. (2000-2005) Daydream. Retrieved March 09, 2005 from http://www.botfighters.com Can You See Me Now? (2001-2004). Blast Theory + The Mixed Reality Lab, U.K. Retrieved March 09, 2005 from http://www.canyouseemenow.co.uk Geocaching. (2001). Groundspeak Inc. Retrieved March 22, 2005 from http://www.geocaching.com 34 North 118 West: Mining the Urban Landscape. Spellman, N., Knowlton, J., & Hight, J. Retrieved March 09, 2005 from http://34n118w.net/34N Uncle Roy All Around You. (2003). Blast Theory + The Mixed Reality Lab, U.K. Retrieved March 09, 2005 from http://www.uncleroyallaroundyou.co.uk The Go Game. (2003). Wink Back, In. San Francisco. Retrieved March 22, 2005 from http://www.thegogame.com I Like Frank. (2004). Blast Theory + The Mixed Reality Lab, UK. Retrieved March 09, 2005 from http://www.ilikefrank.com Conquest. (2004). SS+K, Amsterdam. Retrieved March 22, 2005 from http://stage.itp.nyu.edu/~dc788/conqwest/rules.php Mogi. (2004). NewtGames, Japan. Retrieved February 01, 2005 from http://www.mogimogi.com Frequency 1550. (2005) Waag Society, Nederlands. Retrieved March 09, 2005 from http://freq1550.waag.org Backseat Games. (2005). Interactive Institute, Mobility Studio Stockhom, Sweden. Retrieved March 22, 2005 from http://www.tii.se/mobility/Backseat/backseatgames.htm Raygun. (2005). Glofun, USA. Retrieved March 22, 2005 from http://www.glofun.com/ Swordfish. (2005). Blisterent, Canada. Retrieved March 22, 2005 from http://www.blisterent.com/swordfish.html The Journey II. (2005). Jakl Andreas Reinhard at Mopius, Austria. Retrieved March 22, 2005 from http://journey.mopius.com/
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