The Mobile Gaming Blog


Current classes:
CRD701: History and Theory of Communication Technology
COM257: Media History and Theory


Recent publications

de Souza e Silva, A., & Sutko, D. (2008). "Playing life and living play: how hybrid reality games reframe space, play, and the ordinary". Critical Studies in Media Communication, 25 (5), 447-465.

 

 

 

 

2008. "Technology appropriation and social change: A study of the use of cell phones among low-income communities in Rio de Janeiro". Vodafone Receiver magazine, 20. http://www.receiver.vodafone.com/
cell-phone-use-among-low-income-communities

 

 


Forthcoming research presentations

• de Souza e Silva, A., & Dannels, D. (2008). OnSite: A hybrid reality game on a University campus.
National Communication Association (NCA) Annual Convention, San Diego, CA. Nov. 21-24.

• de Souza e Silva, A., & Hjörth, L. (2008). The place of being mobile: Location-based games and playful urban spaces.
National Communication Association (NCA) Annual Convention, Urban Communication pre-conference. San Diego, CA. Nov. 21-24.

 

 


 

The Mobile Gaming Research Lab NCSU Department of Communication