PUBLICATIONS


books | journals | book chapters | conferences | popular press

Books

Forthcoming
• de Souza e Silva, A., & Frith, J. Mobile Interfaces in Public Spaces: Locational privacy, control and urban sociability. New York: Routledge.


2011
• Gordon, E., & de Souza e Silva, A. Net Locality: Why Location Matters in a Networked World. Boston: Blackwell-Wiley.

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2009
• de Souza e Silva, A., & Sutko, D. M. (2009). Digital Cityscapes: Mergining digital and urban playspaces. New York: Peter Lang.

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Journals

2011
• Sutko, D. M., & de Souza e Silva, A. (2011). Location aware mobile media and urban sociability. New Media & Society, 13 (5), 807-823. 1461444810385202, first published on March 11, 2011 as doi:10.1177/1461444810385202.

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• de Souza e Silva, A., Sutko, D. M., Salis, F., & de Souza e Silva, C. (2011). Mobile phone appropriation in the favelas of Rio de Janeiro, Brazil. New Media & Society, 13 (3), 363-374. 1461444810393901, first published on March 24, 2011 as doi:10.1177/1461444810393901.

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• de Souza e Silva, A., & Sutko, D. M. (2011). Theorizing locative media through philosophies of the virtual". Communication Theory, 21 (1), 23-42.

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2010
• de Souza e Silva, A., & Frith, J. (2010). "Locational privacy in public spaces: Media discourses on location-aware mobile technologies". Communication, Culture and Critique, 3(4), 503-525.

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• de Souza e Silva, A., & Frith, J. (2010). "Locative Mobile Social Networks: Mapping communication and location in urban spaces". Mobilities, 5 (4), 485-506.

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2009
• de Souza e Silva, A., & Hjorth, L. (2009). "Playful urban spaces: A historical approach to mobile games". Simulation & Gaming, 40 (5), 602-625. DOI: 10.1177/1046878109333723.

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• de Souza e Silva, A., (2009). "Hybrid reality and location-based gaming: Redefining mobility and game spaces in urban environments". Simulation & Gaming, 40 (3), 404-424. DOI: 10.1177/1046878108314643

 

2008
• de Souza e Silva, A., & Sutko, D. "Playing life and living play: how hybrid reality games reframe space, play, and the ordinary". Critical Studies in Media Communication, 25 (5), 447-465.

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• "Alien-Revolt: A case study of the first location-based mobile game in Brazil". [PDF 823Kb] IEEE Technology and Society Magazine, 27 (1), 18-28.

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2006
• "Re-conceptualizing the mobile phone: From Telephone to collective interfaces." [PDF 160Kb]
Australian Journal of Emerging Technologies, 4 (2), 108-127.

 

• "Hybrid reality games reframed: Potential uses in educational contexts." [PDF 128Kb]
Games and Culture, 1 (3), 231-251.

 

• "From cyber to hybrid: mobile technologies as interfaces of hybrid spaces." [PDF 188Kb]
Space & Culture, 9 (3), 261-278.

 

2004
• "Arte, interfaces gráficas e espaços virtuais" (Art, Graphic Interfaces, and Virtual Spaces) [PDF 3473Kb]. Ars: Revista do Departamento de Artes Plásticas da Escola de Comunicação e Artes da Universidade de São Paulo, 2 (4), 78-97.

 

• "Are cell phones new media? Hybrid communities and collective authorship." [PDF 63 Kb]
Award Winning Article: trAce Online Writing Centre. Nottingham: The Nottingham Trent University (October 29).


Image: Randy Adams

• “Art by telephone: From static to mobile interfaces”. [PDF 228Kb]
Leonardo Electronic Almanac (LEA), 12 (10).

 

• “Mobile networks and public spaces: Bringing multiuser environments into the physical space." [PDF 1169Kb]
Convergence: The journal of research into new media technologies, 10 (1), 15-25.

 

• “From simulations to hybrid space: How nomadic technologies change the real." [PDF 6 Mb]
Technoetic Arts: An international journal of speculative research, 1 (3), 209-221.

 

2003
• “Hybrid spaces in art and science fiction: From cyberspace to mobile interfaces."
Contemporânea: Journal of the graduate program in communications and contemporary cultures at the Federal University of Bahia, Brasil, 1 (1), 223-247.

 

2001-2002
• “De redes sociais na Internet para redes móveis no espaco híbrido: Um estudo sobre telefones celulares” (From virtual social networks to mobile networks in hybrid space: A study about cell phones).
Série Documenta: Journal of the graduate program in psycho-sociology and social ecology at the Federal University of Rio de Janeiro, Brazil, 8 (12-13), 111-130.

 

2001
• “Z — ou como estar imerso no espaço digital” (Z — or how to be immersed in the digital space) (in collaboration with Luciana Ferreira). [PDF 89Kb]
404nOtFound: Journal of Ciberpesquisa, Center of Studies and Research on Cyberculture, 1 (6).


Book Chapters

Forthcoming

• Gordon, E., & de Souza e Silva, A. (in press). The urban dynamics of net localities. In R. Wilken & G. Goggin (Eds.). Place and Mobiles. New York: Routledge.

• de Souza e Silva, A., & Gordon, E. (in press). The waning distinction between private and public: Net locality and the restructuring of space. In K. Gates (Ed.). Media Studies Futures. Boston: Blackwell.

• de Souza e Silva, A. (forthcoming). Mobile Narratives: Reading and writing urban space with location-based technologies. In N. K. Hayles, & Pressman, J (Eds.). Comparative textual media: Interplays between making and critique.

• de Souza e Silva, A., & Frith, J. (forthcoming). Re-narrating the city through the presentation of location. In J. Farman (Ed.). Mobile interface theory: Embodied space and locative media. New York: Routledge.

• de Souza e Silva, A., & Gordon, E. (2012/2013). Net Localities: Beyond networks and mobilities. In P. Adey, D. Bissell, K. Hannam, P. Merriman & M. Sheller (Eds.). Handbook of mobilities. New York: Routledge.

• de Souza e Silva, A., & Frith, J. (2011). Location-based mobile games: Interfaces to urban spaces. In V. Frissen, S. Lammes, M. De Lange, J. De Mul, & J. Raessens. Homo Ludens 2.0.: Media, Play and Identity. Amsterdam: Amsterdam University Press.

 

2011
• de Souza e Silva, A., & Frith, J. (2011). Location-aware technologies: Control and privacy in hybrid spaces. In J. Packer, & S. Wiley (Eds.), Communication matters: Materialist approaches to media, networks, and mobility (pp. 265-275). New York: Routledge.

 

 

• de Souza e Silva, A. (2011). Art by telephone: From static to mobile interfaces. In M. Rieser (Ed.), The Mobile Audience: Media art and mobile technology (pp. 67-80). Amsterdam: Rodopi.

 

• de Souza e Silva, A., & Sutko, D. M. (2011). Placing location-aware media in a history of the virtual. In D. W. Park, S. Jones, & N. W. Jankowski (Eds.), The long history of new media: Technology, historiography, and newness in context (299-316). New York: Peter Lang Publishers.

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2009
• Dannels, D. P., & de Souza e Silva, A. (2009). OnSite and Engaged: Hybrid Reality Games in Communication Across the Curriculum. In A. de Souza e Silva, & D. M. Sutko (Eds.), Digital Cityscapes: Merging digital and urban playspaces, pp. 321-338. New York: Peter Lang Publishers.

• de Souza e Silva, A., & Sutko, D. M. (2009). Merging digital and urban playspaces: An introduction to the field. In A. de Souza e Silva, & D. M. Sutko (Eds.), Digital Cityscapes: Merging digital and urban playspaces, pp. 1-20. New York: Peter Lang Publishers.

 

2007
• "From cyber to hybrid: Mobile technologies as interfaces of hybrid spaces". In D. Bell & B. Kennedy (Eds.). The Cybercultures Reader 2.0 (pp. 757-772). London, New York: Routledge. (re-print from Space and Culture journal).


• "eXistenZ: From fiction to reality." [PDF 1850Kb] In: F. Borries, S. Walz, & M. Böttger, (Eds.), Space Time Play: Computer games, architecture and urbanism — the next level (pp. 316-317). Basel/Berlin/Boston: Birkhäuser Publishers for Architecture.


• "Cell phones and places: The use of mobile technologies in Brazil."[PDF 217Kb]
In: H. Miller, (Ed.), Societies and cities in the age of instant access (pp. 295-310). Dortdrecht, The Netherlands: Springer.

 

2006
• "Do ciber ao híbrido: Tecnologias móveis como interfaces de espaços híbridos" (From cyber to hybrid: Mobile technologies as interfaces of hybrid spaces).
In: D. Araujo, (Ed.), Imagem (IR) Realidade (pp. 21-51). Porto Alegre: Editora Sulina.
(translation from Space and Culture journal)

 

• "Interfaces of hybrid spaces". [PDF 11 Mb]
In: A. P. Kavoori, & N. Arceneaux, (Eds.), The cell phone Reader: Essays in Social Transformation (pp. 19-44). New York: Peter Lang Publishing.

 

2005
• “Arte e tecnologias Móveis: Hibridizando espaços públicos” (Art and Mobile Technologies: the hybridization of public spaces). [PDF 859Kb]
In: A. Parente, (Ed.), Tramas da Rede. Novas dimensões filosóficas, estéticas e políticas da comunicação (pp. 282-297). Porto Alegre, Brazil: Editora Sulinas.

 

• “The invisible imaginary: Museum spaces, hybrid reality and nanotechnology." [PDF 346 Kb ]
In: N. K. Hayles, (Ed.), NanoCulture: Implications of the New Technoscience (pp. 27-46). Bristol, UK: Intellect Books.


 

Conferences (see lectures)

 


Magazines and Popular Press

2008

• de Souza e Silva, A., & Sutko, D. (2008). "Cities as digital playgrounds". Communication Currents, 3 (6). Photo: Day of the Figurines Copyright 2005 Blast Theory.

 

• "Technology appropriation and social change: A study of the use of cell phones among low-income communities in Rio de Janeiro". Vodafone Receiver magazine, 20. http://www.receiver.vodafone.com/cell-phone-use-among-low-income-communities

 

2005
• "Entre o real e o virtual". (In between the real and the virtual) [PDF 100 Kb]
In: Mobilidade Brasil Newsletter. (April 08), vol.3, n.23. São Paulo, Brazil: Compera.

 

• "Posicionament: criando novos significados para a tecnologia celular". (Location-awareness: creating new meanings for cellular technology) [JPG 2.2MB]
In: Meio&Mensagem (Mídia&Mercado). (September 19, 2005), Ano XXVII, n. 1176. São Paulo, Brazil.